The sample EVAL commands presented in Figure 74 and Figure 75 are based on the source shown in the following figure:
Figure 80. Source for Sample EVAL Commands
#include <iostream.h> #include <pointer.h> /** POINTERS **/ _SYSPTR pSys; //System pointer _SPCPTR pSpace; //Space pointer int (*fncptr)(void); //Function pointer char *pc1; //Character pointer char *pc2; //Character pointer int *pi1; //Integer pointer char arr1[] = "ABC"; //Array /** SIMPLE VARIABLES **/ int i1; //Integer unsigned u1; //Unsigned Integer char c1; //Character float f1; //Float /** STRUCTURES **/ struct { //Bit fields int b1 : 1; int b4 : 4; }bits; struct x{ // Tagged structure int x; char *p; }; struct y{ // Structure with int y; // structure member struct x x; }; typedef struct z { // Structure typedef int z; char *p; } z; z zz; // Structure using typedef z *pZZ; // Same typedef struct c { // Structure typedef unsigned a; char *b; } c; c d; // Structure using typedef /** UNIONS **/ union u{ // Union int x; unsigned y; }; union u u; // Variable using union union u *pU; // Same /** ENUMERATIONS **/ enum number {one, two, three}; enum color {red,yellow,blue}; enum number Number = one; enum color Color = blue; /** FUNCTION **/ int ret100(void) { return 100;} int main() { float dec1; struct y y, *pY; bits.b1 = 1; bits.b4 = 2; i1 = ret100(); c1 = 'C'; f1 = 100e2; dec1 = 12.3; pc1 = &c1; pi1 = &i1; d.a = 1; pZZ = &zz; pZZ->z=1; pY = &y; pY->x.p=(char*)&y; pU=&u; pU->x=255; Number=(number)Color; fncptr = &ret100; pY->x.x=1; // Set breakpoint here return 0; } |
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