EGL Reference Guide for iSeries


Using breakpoints in the EGL debugger

Breakpoints are used to pause execution of a program. You can manage breakpoints inside or outside of an EGL debugging session. Keep the following in mind when working with breakpoints:

Add or remove a breakpoint

Add or remove a single breakpoint in an EGL source file by doing one of the following:

Disable or enable a breakpoint

Disable or enable a single breakpoint in an EGL source file by doing the following:

  1. In the Breakpoint view, right-click on the breakpoint. A context menu displays.
  2. Click the appropriate menu item.

Remove all breakpoints

Remove all breakpoints from an EGL source file by doing the following:

  1. Right-click on any of the breakpoints displayed in the Breakpoints view. A context menu displays.
  2. Click Remove All.


Related concepts
EGL debugger


Related tasks
Creating a launch configuration in the EGL debugger
Starting a non-J2EE program in the EGL debugger
Stepping through a program in the EGL debugger
Viewing variables in the EGL debugger


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