EGL Reference Guide for iSeries


Structure item in EGL source format

An example of a structure item is as follows:

    10 address;
      20 street01 CHAR(20);
      20 street02 CHAR(20);

The syntax diagram for a structure item is as follows:



Syntax diagram for a structure item

level
Integer that indicates the hierarchical position of a structure item.
structureItemName
Name of a structure item. For rules, see Naming conventions.
*
Indicates that the structure item describes a filler, which is a memory area whose name is of no importance. An asterisk is not valid in a reference to an area of memory, as noted in References to variables and constants.
primitiveType
The primitive type assigned to the structure item.
length
The structure item's length, which is an integer. The value of a memory area that is based on the structure item includes the specified number of characters or digits.
decimals
For a numeric type (BIN, DECIMAL, NUM, NUMC, or PACF), you may specify decimals, which is an integer that represents the number of places after the decimal point. The maximum number of decimal positions is the smaller of two numbers: 18 or the number of digits declared as length. The decimal point is not stored with the data.
dataItemPartName
Specifies the name of a dataItem part that acts as a model of format for the structure item being declared. For details, seetypeDef.
embed recordPartName
Specifies the name of a record part and embeds the structure of that record part into the current record. The embedded structure does not add a level of hierarchy to the current record. For details, see typeDef.
recordPartName
Specifies the name of a record part and includes the structure of that record part in the current record. In the absence of the word embed, the record structure is included as a substructure of the structure item being declared. For details, see typeDef.
occurs
The number of elements in an array of structure items. The default is 1, which means that the structure item is not an array unless you specify otherwise. For details, see Arrays.
property
An item property, as described in Overview of EGL properties and overrides.


Related concepts
Overview of EGL properties and overrides


Related reference
Arrays
Naming conventions
Primitive types
References to variables and constants
Typedef


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