EGL Reference Guide for iSeries
Do as follows to add, remove, or customize the templates that are displayed
when you request content assist in the EGL editor:
- Click Window > Preferences.
- When a list of preferences is displayed, expand EGL and
Editor, then click Templates. A list of templates
is displayed.
- Note:
- As in other applications on Windows 2000/NT/XP, you can click an entry to
select it; can use Ctrl-click to select or unselect an entry
without affecting other selections; and can use Shift-click to
select a set of entries that are contiguous to the entry you last
clicked.
- To make a template available in the EGL editor, select the check box to
the left of a template name. To make all the listed templates
available, click Enable All. Similarly, to make a template
unavailable, clear the related check box; and to make all the listed
templates unavailable, click Disable All.
- To create a new template, do as follows--
- Click New
- When the New Template dialog is displayed, specify both a name and a
description because a template is guaranteed to be displayed in a
content-assist list only if the combination of name and description are unique
across all templates.
- Note:
- If the first word used in the template is an EGL keyword (such as Function),
the template is available when you request content assist in the EGL editor,
but only when the on-screen cursor is at a place where the word is
valid. Similarly, if you type a prefix, then request content assist,
all templates beginning with that prefix are available provided the on-screen
cursor is in a position where that template is syntactically allowed.
For example, type "fun" to request function templates. If you do not
type either a prefix or the full first word, you will not see any templates
when you request content assist.
- In the Pattern field, type the template itself:
- Type any text that you wish to display
- To place a preexisting variable at the on-screen cursor position, click
Insert Variable, then double-click a variable. When you
insert the template in the EGL editor, each of those variables resolves to the
appropriate value.
- To create a custom variable, type a dollar sign ($) followed by a left
brace ({), a string, and a right brace (}), as in this example:
${variable}
You may find it easier to insert a preexisting variable and change the name
for your own use.
When you insert a custom template in the EGL editor, each variable is
underlined to indicate that a value is required.
- To complete the task, click OK and, at the templates screen,
click Apply.
- To review an existing template, click on the listed entry and review the
Preview box.
- To edit an existing template, click on the listed entry, then click
Edit. Interact with the Edit Template dialog as you did with
the New Template dialog.
- To remove an existing template, click on the listed entry, then click
Remove. To remove multiple templates, use the Windows
2000/NT/XP convention for selecting multiple list entries, then click
Remove.
- To import a template from an XML file, click Import at the
right of the template list and follow the browse mechanism to specify the
location of the file.
- To export a template to an XML file, click Export at the right
of the template list and follow the browse mechanism to specify the location
of the new file. To export multiple templates, use the Windows
2000/NT/XP mechanism for selecting multiple list entries, then click
Export.
- To export all the listed templates to an XML file, click Export
All and follow the browse mechanism to specify the location of the
file.
- To save your changes, click Apply. To return to the
template list that was in effect at installation time, click Restore
Defaults.
Related reference
Content assist
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