An EGL project is characterized by a set of properties, which are described later. In the context of an EGL project, EGL automatically performs validation and resolves part references when you perform certain tasks; for example, when you save an EGL file or build file. In addition, if you are working with page handler parts (the output of which is used to debug Web applications in the Websphere test environment), EGL automatically generates output, but only in this case:
An EGL project is formed by selecting EGL or EGL Web as the project type when you create a new project. You assign properties while working through the steps of project creation. To begin modifying your choices after you have completed those steps, right-click the project name and when a context menu is displayed, click Properties.
The EGL properties are as follows:
The value of this property is stored in a file named .eglpath in the project directory and is saved in the repository (if any) that you use to store EGL files.
The EGL project wizards each create one source folder named EGLSource.
The value of this property is stored in a file named .eglpath in the project directory and is saved in the repository (if any) that you use to store EGL files.
In the following example of an .eglpath file, EGLSource is a source folder in the current project, and AnotherProject is a project in the EGL path:
<?xml version="1.0" encoding="UTF-8"?> <eglpath> <eglpathentry kind="src" path="EGLSource"/> <eglpathentry kind="src" path="\AnotherProject"/> </eglpath>
The source folders for AnotherProject are determined from the .eglpath file in that project.
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