As noted earlier, the EGL debugger responds to a transfer or show statement by interpreting EGL source code. The EGL debugger responds to a call statement, however, by reviewing the linkage options part specified in the build descriptor, if any. If the referenced linkage options part includes a callLink element for the call, the result is as follows:
In the absence of linkage information, the EGL debugger responds to a call statement by interpreting EGL source code. Linkage information is unavailable in these cases:
If the debugger runs EGL source code, you can run statements in that program by issuing the step into command from the caller. If the debugger calls generated code, however, the debugger runs the entire program; the step into command works like the step over command.
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