An EGL library part contains a set of functions, variables, and constants that can be used by programs, page handlers, or other libraries. To create an EGL library part, do as follows:
Related concepts
EGL projects, packages, and files
Introduction to EGL
Library part
Related tasks
Creating an EGL source folder
Creating a project to work with EGL
Switching to the EGL or EGL Web perspective
Related reference
Creating an EGL source file
Library part in EGL source format
Naming conventions
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