EGL Reference Guide for iSeries
A linkage options part describes how a generated EGL program implements calls
and transfers and how the program accesses files. To add this type of
part, do as follows:
- When you are working in the EGL or EGL Web perspective, open an EGL build
file with the EGL build parts editor.
If you do not have a file open, do as follows in the Project
Navigator:
- Right-click on the EGL file
- Select Open With > EGL Build Parts Editor
- By default, the Outline view is open in the EGL perspective. If you
are working in the EGL Web perspective, open the Outline view by selecting
Show View > Outline from the Window menu. In
the Outline view, right-click on the build file, then click Add
Part.
- Click Linkage Options, then click Next.
- Choose a name for your linkage options part that adheres to EGL part name
conventions. In the Name field, type the name of your linkage options
part.
- In the Description field, type a description of your part.
- Click Finish. The linkage options part is added to the
EGL file and the linkage options part page is opened in the EGL build parts
editor.
Related concepts
Linkage options part
Related tasks
Editing the asynchLink element of a linkage options part
Editing the callLink element of a linkage options part
Editing the transfer-related elements of a linkage options part
Switching to the EGL or EGL Web perspective
Related reference
EGL build-file format
Naming conventions
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