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Objects should implement this interface if they want to debug a macro's play in the Macro bean. This relates to both screen matching results and action execution. See each event class for details
Method Summary | |
void |
executeAction(MacroDebugActionEvent e)
Called when an action for a particular screen is being executed. |
void |
macroDebugStart(MacroDebugStartEvent e)
Called right before the macro begins its play logic. |
void |
macroDebugStop(MacroDebugStopEvent e)
Called immediately after the macro ends its play logic. |
void |
screensCompared(MacroRecoDebugEvent e)
Called when a new screen appears and the Macro's screen matching logic is run. |
Method Detail |
public void executeAction(MacroDebugActionEvent e)
e
- MacroDebugActionEvent object that contains the action detailspublic void screensCompared(MacroRecoDebugEvent e)
e
- MacroRecoDebugEvent object that contains the resultspublic void macroDebugStart(MacroDebugStartEvent e)
public void macroDebugStop(MacroDebugStopEvent e)
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