Overview | Allows an object to be dynamically dispatched in a server. |
File name | boa.h |
Supported methods | BOA::DynamicImplementation::invoke |
Intended Usage
This class is intended to be subclassed by implementations of IDL interfaces so that those implementations can be invoked dynamically in a server that was not statically linked with the C++ bindings for that IDL interface. For example, this technique might be used to implement objects residing in an inter-ORB bridge server, or gateway. This class is part of the Dynamic Skeleton Interface (DSI).
Subclasses of CORBA::BOA::DynamicImplementation must implement the invoke method.