Used by a Message object for writing, i.e. serializing.

C# |
public sealed class OutputStream

All Members | Methods | ||||
Icon | Member | Description |
---|---|---|
![]() | WriteBoolean(Boolean) | Writes a boolean value to the output stream. |
![]() | WriteByte(Byte) | Writes a byte value to the output stream. (**DEPRECATED** in Symphony 3.1) |
![]() | WriteByteArray(array<Byte>[]()[], Int32, Int32) | Writes a Byte Array to the output stream. |
![]() | WriteByteArray(array<Byte>[]()[]) | Writes a Byte Array to the output stream. |
![]() | WriteChar(SByte) | |
![]() | WriteDouble(Double) | Writes a Double value to the output stream. |
![]() | WriteInt16(Int16) | Writes an Int16 value to the output stream. |
![]() | WriteInt32(Int32) | Writes an Int32 value to the output stream. |
![]() | WriteInt64(Int64) | Writes an Int64 value to the output stream. |
![]() | WriteSByte(SByte) | |
![]() | WriteSingle(Single) | Writes a Single value to the output stream. |
![]() | WriteString(String) | Writes a String value to the output stream. |
![]() | WriteUInt16(UInt16) | Writes a UInt16 value to the output stream. |
![]() | WriteUInt32(UInt32) | Writes a UInt32 value to the output stream. |
![]() | WriteUInt64(UInt64) | Writes a UInt64 value to the output stream. |

An OutputStream can be used to write the following basic types of data:
- Byte (**DEPRECATED** in Symphony 3.1)
- SByte (**DEPRECATED** in Symphony 3.1)
- Char
- Boolean
- Int16
- Int32
- Int64
- UInt16
- UInt32
- UInt64
- Single
- Double
- String
- Byte[]

Object | |
![]() | OutputStream |