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Graphical Data Mapping editor
Use the Graphical Data Mapping editor to create and edit graphical data maps.
You can use the Graphical Data Mapping editor to take input (source) objects and transform them before you save the resulting output (target) objects.
Here is an example of the Graphical Data Mapping editor:

The input objects are shown on the left side of the canvas,
and the output objects are shown on the right side. You can create
connections between the input and output elements by clicking the
grab handle , which is shown when you point to an element,
and dragging the mouse to the element to which you want to connect.
You can create connections either from left to right or from right
to left.
The Properties pane displays the properties of the map, its input and output elements, and transformations. For information about configuring the properties, see Mapping properties.
- Right-click the object and then select .
- Use the appropriate keyboard combination, which, by default, is Alt+Shift+Q, R. You can configure these shortcut keys by selecting .
Icon | Label | Action |
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Add an input object | Adds an input object to the map by selecting a map input. |
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Add an output object | Adds an output object to the map by selecting a map output. |
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Sort mapping by source | Sorts the mapping objects so that the appearance of transforms are prioritized by the source. |
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Sort mapping by target | Sorts the mapping object so that the appearance of transforms are prioritized by the target. |
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Delete selected elements | Deletes the element or elements that are currently highlighted. |
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Create a new transform | Creates a new transform for the map. |
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Auto map input to output | Automatically maps elements by using the Automap Wizard. |
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Show object preferences | Opens the Preferences window for the currently selected object. |