DB2 graphic  QMF Version 8

Using standard objects

If you are planning a world that uses specific objects, you can create the object define its specific properties and then it to use again. For example, you can define a graphic object for your company logo and define its height and width. This object can then be placed on every scene and provides consistency throughout your world.


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Copyright IBM Corporation 1982,2004 Copyright IBM Corporation 1982, 2004
timestamp Last updated: March, 2004