When a scene requires action by your user, you need to provide instructions. You might create text, similar to the scene title created in the previous section, or you might create a label on a button. Creating instructions is part of designing the user interface for your published QMF Visionary world.
Suppose your scene includes a RadioGroup control that offers your users three different ways of viewing a layout. The options might seem self-explanatory to you, but users might need more explicit instructions.
The figure below shows a Text object containing instructions for how to use the Radio Group control.
To make each option a jump, you must create an event action for each. See Creating event actions for details.