The following illustration charts the scene connection that constitute navigation for this world.
The two main navigation features that move you from scene to scene are jumps and wormholes.
Other navigation can change data display based on the user's interaction with an object. For example, you can create levels of detail so that as your users zoom in on data points, more detailed information is revealed. You can also create an event action that sets a parameter, so that the value of the parameter changes the type of data displayed (see Using parameters.
Your users can move around in your world using the pan tool, scroll bars, zoom in or zoom out tools, and activating navigation features you have designed: jumps, wormholes, levels of detail, or event actions.