Consists of a set of related groups and users. A realm is normally mapped to a directory partition (that is, a namingContext) in a directory server. The primary use of a Realm object is to retrieve lists of the groups and users in the realm.

You can instantiate a Realm object by:

  • Calling methods on the Factory.Realm class. (See the note below.)
  • Calling IEntireNetwork.Get_MyRealm(), which returns a Realm object representing the realm in which the caller resides.
  • Enumerating a RealmSet collection.

Note: When instantiating using the static factory methods, calling GetInstance with a Null realm name returns the current realm; the behavior is the same as calling Factory.Realm.FetchCurrent().

Namespace:  FileNet.Api.Security
Assembly:  FileNet.Api (in FileNet.Api.dll)

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Visual Basic (Declaration)
Public Interface IRealm _
	Implements IIndependentObject, IEngineObject, ICloneable
C#
public interface IRealm : IIndependentObject, IEngineObject, 
	ICloneable
Visual C++
public interface class IRealm : IIndependentObject, 
	IEngineObject, ICloneable
JavaScript
FileNet.Api.Security.IRealm = function();
FileNet.Api.Security.IRealm.createInterface('FileNet.Api.Security.IRealm');

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Metadata

Auditable: false
AllowsInstances: false
AllowsSubClasses: false
ClassDefinitionName: None
IsDependent: false
IsHidden: false
Searchable: false
StorageType: Domain
SuperclassName: GenericObject

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