The IAccessPermissionDescription type exposes the following members.
Properties
Type | Name | Description |
---|---|---|
![]() | AccessMask |
A bitmask combining bit values representing the security access rights granted on a given object.
The property behavior is as follows:
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![]() | ClassDescription |
The ClassDescription object containing the property metadata for the EngineObject.
(Inherited from IEngineObject.) |
![]() | DescriptiveText |
User-readable text that describes an object.
(Inherited from IPermissionDescription.)The text is not locale-specific to the retrieving user except for the following classes:
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![]() | DisplayName |
The user-readable, provider-specific name of an object. This property is usually the designated Name property of the object's class.
(Inherited from IPermissionDescription.)For ICmAuditProcessingBookmark and IAuditDefinition objects, this property is intended to identify client applications that process the audit log. For ICmAuditProcessingBookmark objects, this property, in support of the audit disposition feature, identifies the client that created the object. For IAuditDefinition objects, this property identifies a set of audit definitions for a given client or client functionality. For ICmAuditProcessingBookmark and IAuditDefinition objects, it is recommended that you set this property. Specify a unique value to distinguish one client application from another. Note, however, that the server does not prevent identical display names across multiple ICmAuditProcessingBookmark or IAuditDefinition objects. Therefore, the client application is responsible for enforcing uniqueness. |
![]() | PermissionType |
Returns the type (right or level) of the described permission.
Valid types are single (that is, a single access right), level (a commonly used combination of access rights), default level (that is, the recommended level for new permissions), and inherited (relevant only to child objects of the parent object described by the permission). |
![]() | Properties |
The IProperties collection of properties for the EngineObject.
(Inherited from IEngineObject.) |