Consists of a set of related groups and users. A realm is normally mapped to a directory partition (that is, a
Namespace: FileNet.Api.Security
Assembly: FileNet.Api (in filenet.api.dll)
namingContext
) in a directory server. The primary use of a Realm
object is to retrieve lists of the groups and users in the realm. You can instantiate a
object by:
- Calling methods on the
class. (See the note below.)Factory.Realm - Calling
, which returns aIEntireNetwork.Get_MyRealm()
object representing the realm in which the caller resides.Realm - Enumerating a
collection.RealmSet
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When instantiating via the static factory methods, calling with a realm name returns the current realm; the behavior is the same as calling . |
Namespace: FileNet.Api.Security
Assembly: FileNet.Api (in filenet.api.dll)
Syntax
Visual Basic (Declaration) |
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Public Interface IRealm Implements IIndependentObject, IEngineObject, ICloneable |
C# |
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public interface IRealm : IIndependentObject, IEngineObject, ICloneable |
C++ |
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interface class IRealm : IIndependentObject, IEngineObject, ICloneable |
J# |
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public interface IRealm implements IIndependentObject, IEngineObject, ICloneable |
JScript |
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public interface IRealm extends IIndependentObject, IEngineObject, ICloneable |
Remarks
Metadata
Auditable: false
AllowsInstances: false
AllowsSubClasses: false
ClassDefinitionName: None
IsDependent: false
IsHidden: false
Searchable: false
StorageType: Domain
SuperclassName: GenericObject