Use of this property can assist you in preventing excessive memory usage on the Content Engine server. When a merged scope cache is created and the class descriptions are loaded in the cache, the names of the classes are mapped to the first instance of the class encountered in the ordering sequence of the object stores to be merged. As an example, let's say that a class in object store A is named X and has the same GUID as a class named Y in object store B. If you merge object stores A and B, the class name of the merged scope cache (A,B) will be X, whereas the class name of the merged scope cache (B,A) will be Y. As you can see from this example, specifying many different orders of merged object stores could result in an excessive number of merged scope caches being created, and can exceed the server's memory capacity. Set the value of this property to limit the number of metadata merged scope caches that can reside in memory.
Namespace: FileNet.Api.Admin
Assembly: FileNet.Api (in filenet.api.dll)
Syntax
Visual Basic (Declaration) |
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Property MetadataMergedScopeCacheMaxEntries As Nullable(Of Integer) |
C# |
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Nullable<int> MetadataMergedScopeCacheMaxEntries { get; set; } |
C++ |
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property Nullable<int> MetadataMergedScopeCacheMaxEntries abstract { Nullable<int> get(); void set(Nullable<int> value); } |
J# |
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/** property */ public Nullable<int> get_MetadataMergedScopeCacheMaxEntries(); /** property */ public void set_MetadataMergedScopeCacheMaxEntries(Nullable<int> value); |
JScript |
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public function get MetadataMergedScopeCacheMaxEntries() : Nullable<int> public function set MetadataMergedScopeCacheMaxEntries(value : Nullable<int>); |
Remarks
Metadata
AllowsDefaultChange: false
Cardinality: SINGLE
CopyToReservation: false
Datatype: LONG
IsHidden: false
IsOrderable: false
IsSearchable: false
IsValueRequired: false
ModificationAccessRequired: WRITE
PersistenceType: OWN_COLUMN
PropertyDefaultInteger32: 20
PropertyMaximumInteger32: 0x7FFFFFFF
PropertyMinimumInteger32: none
RequiresUniqueElements: false
Settability: READ_WRITE
TargetAccessRequired: READ