IBM Books

Image, Audio, Video Extender °ü¸® ¹× ÇÁ·Î±×·¡¹Ö

ÄÆ °ËÃâ µ¥ÀÌÅÍ ±¸Á¶

ÄÆ °ËÃâ¿¡ °ü·ÃµÈ µ¥ÀÌÅÍ´Â ÄÆ °ËÃâ Çì´õ ÆÄÀÏ, dmbshot.h¿¡ ÀÖ´Â ±¸Á¶·Î ÀúÀåµË´Ï´Ù. ¸¹Àº ÄÆ °ËÃâ API´Â Çϳª ÀÌ»óÀÇ ÀÌ·¯ÇÑ ±¸Á¶¸¦ Áö½ÃÇÒ °ÍÀ» ¿äûÇÕ´Ï´Ù. ÀÌ ±¸Á¶ÀÇ ÀϺκÐÀº ÀÔ·ÂÀ¸·Î Video Extender°¡ »ç¿ëÇÏ´Â µ¥ÀÌÅ͸¦ Æ÷ÇÔÇÏ´Â µ¥ »ç¿ëµË´Ï´Ù. ¿¹¸¦ µé¾î, ÄÆ Á¦¾î ±¸Á¶¿¡´Â ÄÆ °ËÃâÀ» Á¦¾îÇÏ´Â Á¤º¸°¡ ÀÖ½À´Ï´Ù. ´ëºÎºÐÀÇ ±¸Á¶´Â ±×°ÍÀÌ ºñµð¿À¿¡¼­ °Ë»öÇÏ´Â µ¥ÀÌÅ͸¦ ÀúÀåÇϱâ À§ÇØ Video Extender¿¡ ÀÇÇØ »ç¿ëµË´Ï´Ù. ¿¹¸¦ µé¾î, ºñµð¿À ÇÁ·¹ÀÓ µ¥ÀÌÅÍ ±¸Á¶¿¡´Â ÇÁ·¹ÀÓÀÇ Çȼ¿ ³»¿ëÀÌ ÀÖ½À´Ï´Ù.

ÄÆ °ËÃâ¿ëÀ¸·Î »ç¿ëµÇ´Â ±¸Á¶´Â DBvIOType, DBvShotControl, DBvShotType, DBvFrameData ¹× DBvStoryboardCtrlÀÔ´Ï´Ù.

DBvIOType

DBvIOType µ¥ÀÌÅÍ ±¸Á¶¿¡´Â ±×°ÍÀÇ Çü½Ä, Â÷¿ø, ÇÁ·¹ÀÓ ¼ö¿Í °°Àº ºñµð¿À¿¡ ´ëÇÑ µ¥ÀÌÅͰ¡ ÀÖ½À´Ï´Ù. µ¥ÀÌÅÍ ±¸Á¶´Â ´ÙÀ½°ú °°ÀÌ Á¤Àǵ˴ϴÙ.

typedef struct {
 
   FILE *hFile;                    /* file handle for the video */
   char vhandle[255];              /* video handle (if from database)
   char vtable[255];               /* video table name (if from database) */
   char vcolumn[255];              /* video column name (if from database) */
   char vFile[255];                /* name of video file */
   char idxFile[255];              /* name of index file */
   char isIdx;                     /* 1 if the index exists, 0 otherwise */
   char isInDb;                    /* 1 if from DB, 0 if from file */
   int format;                     /* Format of the video */
   unsigned long dx, dy;           /* Dimensions of the video */
   unsigned long totalFrames;      /* TotalFrames in the video */
   unsigned long markFrame;        /* used by shot detection */
   unsigned long currentFrame;     /* The current video frame */
   DBvFrameData fd;                /* Frame data for current frame */
   DBvDCFrameData fdDc;            /* Frame data for DC images */
   unsigned char BGRValid;         /* reserved */
   unsigned short usDeviceID;      /* reserved */
   unsigned long hwnd;             /* reserved */
   int videoReset;                 /* Flag if video is opened or seeked */
   int firstshot;                  /* Used internally to indicate the first call */
   void *reserved                  /* reserved */
 
} DBvIOType;

DBvShotControl

DBvShotControl µ¥ÀÌÅÍ ±¸Á¶¿¡´Â °ËÃâ ¹æ¹ý°ú °°Àº ÄÆ °ËÃâÀ» Á¦¾îÇÏ´Â µ¥ »ç¿ëµÇ´Â Á¤º¸°¡ ÀÖ½À´Ï´Ù. µ¥ÀÌÅÍ ±¸Á¶´Â ´ÙÀ½°ú °°ÀÌ Á¤Àǵ˴ϴÙ.

typedef struct {
 
  unsigned long reserved;
  unsigned long method;           /* detection method */
 
    #define DETECT_CORRELATION  0x00000001
    #define DETECT_HISTOGRAM    0x00000002
    #define DETECT_CORRHIST     0x00000003
    #define DETECT_CORRHISTDISS 0x00000004
 
 
  int normalCorrValue;            /* Correlation threshold */
  int sceneCutSkipXY;             /* reserved */
  int CorrHistThresh;             /* Histogram threshold */
  int DissThresh;                 /* Dissolve threshold */
  int DissCacheSize;              /* Dissolve cache size */
  int DissNumCaches;              /* Dissolve cache number */
  int minShotSize;                /* Minimum frames in a shot */
 
} DBvShotControl;

´ÙÀ½ Ç¥¿¡¼­´Â DBvShotControl¿¡ ÀÖ´Â °¢°¢ÀÇ Çʵå¿Í ±×°ÍÀÌ Çã¿ëÇÏ´Â ±âº» ¼³Á¤°ªÀ» ¼³¸íÇÕ´Ï´Ù. ÀÌ·¯ÇÑ Çʵ带 ±âº»°ªÀ¸·Î ÃʱâÈ­ÇÏ·Á¸é, ÄÆ °ËÃâ µ¥ÀÌÅÍ ±¸Á¶¿¡¼­ °ª ÃʱâÈ­¿¡ ¼³¸íµÈ °Íó·³ DBvInitShotControl API¸¦ »ç¿ëÇϽʽÿÀ.

DBvShotControl ¼³Á¤Àº ºñµð¿À À¯Çü¿¡ µû¶ó ´Ù¸¨´Ï´Ù. °è¼öÈ­ÇÑ ºñµð¿À¿¡¼­ Àå¸é º¯°æÀº ³»¿ë°ú Çü½Ä¿¡ µû¶ó »ó´çÈ÷ ´Ù¸¨´Ï´Ù. ¶ÇÇÑ Àå¸é º¯°æ ¾Ë°í¸®ÁòÀÇ Á¤È®µµ´Â ºñµð¿À¿¡ µû¶ó ´Ù¸¨´Ï´Ù. Àüü ÇÁ·¹ÀÓ ¸ð¾ç¿¡¼­ ¾ÆÁÖ ´Ù¸£°Ô Á¤ÀÇµÈ Àå¸é º¯°æÀº ´õ¿í ¹Ì¹¦ÇÑ º¯°æ À¯Çü ¶Ç´Â Àüü »ö»ó ³»¿ëÀÌ µ¿ÀÏÇÑ º¯°æº¸´Ù ´õ Á¤È®È÷ °ËÃâµË´Ï´Ù. ±âº» DBvShotControl ÇÊµå ¼³Á¤ÀÌ ÀÀ¿ëÇÁ·Î±×·¥ ´ëºÎºÐ¿¡ ´ëÇØ ¼öÇàÀÌ ¿øÈ°ÇÒÁö¶óµµ, °ËÃâÇÏÁö ¾Ê°Å³ª À߸ø °ËÃâÇÏ´Â °æ¿ì¸¦ ÁÙÀ̱â À§ÇØ ÀÌ·¯ÇÑ ¼³Á¤À» Á¶Á¤ÇØ¾ß ÇÕ´Ï´Ù.

Ç¥ 10. DBvShotControl Çʵå
Çʵå ÀǹÌ
method Video Extender°¡ Àå¸é º¯°æÀ» °ËÃâÇÏ´Â µ¥ »ç¿ëÇÏ´Â ¹æ¹ýÀ» ³ªÅ¸³À´Ï´Ù. ´ÙÀ½ ¹æ¹ý Áß Çϳª¸¦ ¼±ÅÃÇÒ ¼ö ÀÖ½À´Ï´Ù.

DETECT_CORRELATION.

µÎ °³ÀÇ ¿¬¼ÓµÈ ÇÁ·¹ÀÓ¿¡¼­ Çȼ¿ ºñ±³. ±× Â÷À̰¡ »ó°ü ÀÓ°è°ªÀ» ÃʰúÇÑ´Ù¸é, Àå¸é º¯°æÀ» °ËÃâÇÕ´Ï´Ù.

DETECT_HISTOGRAM.

µÎ °³ÀÇ ¿¬¼ÓµÈ ÇÁ·¹ÀÓÀÇ È÷½ºÅä±×·¥ °ª ºñ±³. È÷½ºÅä±×·¥ °ªÀº ÇÁ·¹ÀÓ¿¡¼­ »ö»ó ºÐÆ÷¸¦ ÃøÁ¤. ±× Â÷À̰¡ È÷½ºÅä±×·¥ ÀÓ°è°ªÀ» ÃʰúÇÑ´Ù¸é, Àå¸é º¯°æÀ» °ËÃâÇÕ´Ï´Ù.

DETECT_CORRHIST. °¡´ÉÇÑ Àå¸é º¯°æÀ» ½Äº°Çϱâ À§ÇØ »ó°ü ¹æ¹ýÀ» »ç¿ëÇÕ´Ï´Ù. ±×¶§ °¡´ÉÇÑ Àå¸é º¯°æÀ¸·Î Ç¥½ÃµÈ ÇÁ·¹ÀÓ¿¡ ´ëÇÑ È÷½ºÅä±×·¥ ¹æ¹ýÀ» »ç¿ëÇϽʽÿÀ. È÷½ºÅä±×·¥ ÀÓ°è°ªÀ» ÃʰúÇÑ´Ù¸é, Àå¸é º¯°æÀ» °ËÃâÇÕ´Ï´Ù.

DETECT_CORRHISTDISS. DETECT_CORRHIST¿ë°ú µ¿ÀÏÇϳª, ÇØÁ¦¿ë Ãß°¡ ÇÁ·¹ÀÓÀ» °ËÅäÇÕ´Ï´Ù.

±âº» ¹æ¹ýÀº DETECT_CORRHISTÀÔ´Ï´Ù.

normalCorrValue »ó°ü ÀÓ°è°ªÀ» ÁöÁ¤ÇÏ´Â 0¿¡¼­ 100±îÁöÀÇ Á¤¼ö °ª. À̰ÍÀº µÎ °³ÀÇ ÇÁ·¹ÀÓ¿¡ ÀÖ´Â Çȼ¿ °£ÀÇ ÃÖ¼Ò »ó°ü °è¼ö °ªÀ» Á¦°øÇÕ´Ï´Ù. °ª 0Àº ´ÙÀ½ ÇÁ·¹ÀÓ¿¡ ´ëÇÑ Àå¸é º¯°æÀ» Ç×»ó °ËÃâÇÔÀ» ÀǹÌÇÕ´Ï´Ù.

°ª 100Àº ¸ðµç Çȼ¿ÀÌ ÇϳªÀÇ ÇÁ·¹ÀÓ¿¡¼­ ´ÙÀ½ ÇÁ·¹ÀÓÀ¸·Î º¯°æ½Ã¿¡¸¸ Àå¸é º¯°æÀ» °ËÃâÇÔÀ» ÀǹÌÇÕ´Ï´Ù. ±âº»°ªÀº 60ÀÔ´Ï´Ù.

sceneCutSkipXY ¿¹¾àµÊ.
CorrHistThresh È÷½ºÅä±×·¥ ÀÓ°è°ªÀ» ÁöÁ¤ÇÏ´Â 0¿¡¼­ 100±îÁöÀÇ Á¤¼ö °ª. À̰ÍÀº ¿¬¼ÓÇÏ´Â ÇÁ·¹ÀÓÀÇ È÷½ºÅä±×·¥ °ª »çÀÌÀÇ Â÷¸¦ ÃøÁ¤ÇÕ´Ï´Ù.

°ª 0Àº È÷½ºÅä±×·¥ °ªÀÌ ÇÑ ÇÁ·¹ÀÓ°ú ´ÙÀ½ ÇÁ·¹ÀÓ¿¡¼­ ¾ÆÁÖ ´Ù¸¥ °æ¿ì¿¡¸¸ Àå¸é º¯°æÀ» °ËÃâÇÔÀ» ÀǹÌÇÕ´Ï´Ù. °ª 100Àº ´ÙÀ½ ÇÁ·¹ÀÓ¿¡ ´ëÇÑ Àå¸é º¯°æÀ» Ç×»ó °ËÃâÇÔÀ» ÀǹÌÇÕ´Ï´Ù. ±âº»°ªÀº 10ÀÔ´Ï´Ù.

DissThresh ½ÃÇè ÀÓ°è°ª ÇØÁ¦¸¦ ÁöÁ¤ÇÏ´Â 0¿¡¼­ 100±îÁöÀÇ Á¤¼ö °ª. À̰ÍÀº ÇØÁ¦ °ËÃâÀ» À§ÇØ ½ÃÇè ÇØÁ¦¸¦ Àü´ÞÇØ¾ß ÇÏ´Â ÇÁ·¹ÀÓ¿¡¼­ Çȼ¿ÀÇ ¹éºÐÀ²À» ÃøÁ¤ÇÕ´Ï´Ù.

°ª 0Àº ÇÁ·¹ÀÓ¿¡ ´ëÇÑ ÇØÁ¦¸¦ Ç×»ó °ËÃâÇÔÀ» ÀǹÌÇÕ´Ï´Ù. °ª 100Àº ÇÁ·¹ÀÓ¿¡ ÀÖ´Â ¸ðµç Çȼ¿ÀÌ ½ÃÇè ÇØÁ¦¸¦ Àü´ÞÇÏ´Â °æ¿ì¿¡¸¸ ÇØÁ¦¸¦ °ËÃâÇÔÀ» ÀǹÌÇÕ´Ï´Ù. ±âº»°ªÀº 15ÀÔ´Ï´Ù.

DissCacheSize ½ÃÇè ÇØÁ¦ÀÇ °æ»ç ºÎºÐ¿¡ »ç¿ëµÈ ÇÁ·¹ÀÓ ¼ö¸¦ ÁöÁ¤ÇÏ´Â Á¤¼ö °ª.

±âº»°ªÀº 4ÀÔ´Ï´Ù.

DissNumCaches ½ÃÇè ÇØÁ¦ÀÇ ÀÏÄ¡ ºÎºÐ¿¡ »ç¿ëµÇ´Â ÇÁ·¹ÀÓ ¼ö¸¦ ÁöÁ¤ÇÏ´Â Á¤¼ö °ª.

±âº»°ªÀº 7ÀÔ´Ï´Ù.

minShotSize ÄÆ¿ë ÇÁ·¹ÀÓÀÇ ÃÖ¼Ò ¼ö¸¦ ÁöÁ¤ÇÏ´Â Á¤¼ö °ª. ÄÆÀÌ °ËÃâµÇ·Á¸é, Àû¾îµµ ÃÖ¼Ò°ª°ú µ¿ÀÏÇÑ ¼öÀÇ ÇÁ·¹ÀÓÀÌ ÀÖ¾î¾ß ÇÕ´Ï´Ù. ±âº»°ªÀº 5ÀÔ´Ï´Ù.

DBvShotType

DBvShotType µ¥ÀÌÅÍ ±¸Á¶¿¡´Â ½ÃÀÛ ÇÁ·¹ÀÓ ¹øÈ£, ³¡ ÇÁ·¹ÀÓ ¹øÈ£ ¹× ´ëÇ¥ ÇÁ·¹ÀÓ ¹øÈ£¿Í ´ëÇ¥ ÇÁ·¹ÀÓ°ú °°Àº ÄÆ¿¡ ´ëÇÑ Á¤º¸¿Í ´ëÇ¥ ÇÁ·¹ÀÓÀÇ Çȼ¿ ³»¿ë¿¡ ´ëÇÑ Æ÷ÀÎÅͰ¡ ÀÖ½À´Ï´Ù. µ¥ÀÌÅÍ ±¸Á¶´Â ´ÙÀ½°ú °°ÀÌ Á¤Àǵ˴ϴÙ.

typedef struct {
 
  unsigned long startFrame;       /* starting frame number */
  unsigned long endFrame;         /* ending frame number */
  unsigned long repFrame;         /* representative frame number */
  DBvFrameData fd;                /* data for representative shot */
  unsigned long dx;               /* frame data width in pixels */
  unsigned long dy;               /* frame data height in pixels */
  char *comment;                  /* shot remark */
 
} DBvShotType;

DBvFrameData

DBvFrameData µ¥ÀÌÅÍ ±¸Á¶¿¡´Â ÇÁ·¹ÀÓÀÇ Çȼ¿ ³»¿ëÀÌ ÀÖ½À´Ï´Ù. µ¥ÀÌÅÍ ±¸Á¶´Â ´ÙÀ½°ú °°ÀÌ Á¤Àǵ˴ϴÙ.

typedef struct                     /* video frame data */
{
  /* MPEG 1 pixels */
  unsigned char *luminance;        /* Luminance pixel plane (black and white) */
  unsigned char *Cr;               /* Cr pixel plane */
  unsigned char *Cb;               /* Cb pixel plane */
  unsigned char *reserved;
 
  } DBvFrameData;

DBvStoryboardCtrl

DBvStoryboardCtrl µ¥ÀÌÅÍ ±¸Á¶¿¡´Â ºñµð¿À īŻ·Î±×¿¡ ÀúÀåµÈ ÄÆ¿¡ ´ëÇÑ ´ëÇ¥ ÇÁ·¹ÀÓÀÇ Á¾·ù¿Í ¼ö¸¦ Á¦¾îÇÏ´Â °ªÀÌ ÀÖ½À´Ï´Ù. ÀÌ °ªµéÀÇ ÀÌ¿ë ¹æ¹ý¿¡ ´ëÇÑ ¼³¸íÀº ½ºÅ丮º¸µå ºôµå¸¦ ÂüÁ¶ÇϽʽÿÀ. µ¥ÀÌÅÍ ±¸Á¶´Â ´ÙÀ½°ú °°ÀÌ Á¤Àǵ˴ϴÙ.

typedef struct {
 
  int thresh1;                    /* threshold for small to medium scenes */
  int thresh2;                    /* threshold for medium to large scenes */
  int delta;                      /* offset used for representative frames */
 
} DBvStoryboardCtrl;

´ÙÀ½ Å×À̺í´Â DBvStoryboardCtrl¿¡ ÀÖ´Â °¢°¢ÀÇ Çʵå¿Í ±×ÀÇ ±âº» ¼³Á¤°ªÀ» ¼³¸íÇÕ´Ï´Ù. ÀÌ ÇʵåµéÀ» ±âº»°ªÀ¸·Î ÃʱâÈ­ÇÏ·Á¸é, ÄÆ °ËÃâ µ¥ÀÌÅÍ ±¸Á¶¿¡¼­ °ª ÃʱâÈ­¿¡ ¼³¸íµÈ °Íó·³ DBvInitStoryboardCtrl API¸¦ »ç¿ëÇϽʽÿÀ.

DBvStoryboardCtrl ¼³Á¤Àº ºñµð¿À À¯Çü¿¡ µû¶ó ´Ù¸¨´Ï´Ù: ½ºÅ丮º¸µå¿¡ ¼±ÅÃÀûÀÎ ÇÁ·¹ÀÓ Á¾·ù¿Í ¼ö´Â ºñµð¿À À¯Çü¿¡ µû¶ó ´Ù¸¨´Ï´Ù. ±âº» DBvStoryboardCtrl ÇÊµå ¼³Á¤ÀÌ ´Ù¾çÇÑ ºñµð¿À À¯Çü¿¡ ´ëÇØ Àß ÀÛµ¿µÇ´õ¶óµµ, ºñµð¿ÀÀÇ ½ÃÇè ºÎºÐÁýÇÕ¿¡ ÀÌ·¯ÇÑ ¼³Á¤À» »ç¿ëÇØ º¼ ¼ö ÀÖ½À´Ï´Ù. ±×·± ´ÙÀ½ ºñµð¿ÀÀÇ ´õ Å« ÁýÇÕ¿ë ½ºÅ丮º¸µå¸¦ ºôµåÇϱâ Àü¿¡ ÀûÀýÇÑ °ªÀ¸·Î ¼³Á¤À» Á¶Á¤ÇÒ ¼ö ÀÖ½À´Ï´Ù.

Ç¥ 11. DBvStoryboardCtrl Çʵå
Çʵå ÀǹÌ
thresh1 ªÀº ÄÆÀÇ ÀÓ°è °ªÀ» ½Äº°ÇÕ´Ï´Ù . thresh1º¸´Ù ÀÛÀº ¼öÀÇ ÇÁ·¹ÀÓÀ» °®´Â ÄÆÀÌ ÂªÀº ÄÆÀÔ´Ï´Ù. īŻ·Î±×È­µÈ´Ù¸é, ªÀº ÄÆ¿¡ ´ëÇÑ Á¤º¸´Â ÇϳªÀÇ ´ëÇ¥ ÇÁ·¹ÀÓ(Áß°£ ÇÁ·¹ÀÓ)À» Æ÷ÇÔÇÒ °ÍÀÔ´Ï´Ù.

±âº»°ªÀº 90ÀÔ´Ï´Ù. thresh1°ªÀÌ -1·Î ¼³Á¤µÈ´Ù¸é, ÄÆÀº ªÀº ÄÆÀ¸·Î °£ÁÖµÉ °ÍÀÔ´Ï´Ù(½ÇÁ¦ ±æÀÌ¿Í »ó°ü¾øÀÌ).

thresh2 Áß´ëÇü ÄÆÀÇ ÀÓ°è °ªÀ» ½Äº°ÇÕ´Ï´Ù. thresh1 °ª ÀÌ»ó thresh2 °ª ÀÌÇÏÀÇ ÇÁ·¹ÀÓÀ» °®´Â ÄÆÀº Áß°£ ÄÆÀ¸·Î °£Áֵ˴ϴÙ. īŻ·Î±×È­µÈ´Ù¸é, Áß°£ ÄÆ¿¡ ´ëÇÑ Á¤º¸´Â µÎ °³ÀÇ ´ëÇ¥ ÇÁ·¹ÀÓÀ» Æ÷ÇÔÇÒ °ÍÀÔ´Ï´Ù. ´ëÇ¥ ÇÁ·¹ÀÓ À§Ä¡´Â µ¨Å¸ ÇÊµå °ªÀ¸·Î Á¦¾îµË´Ï´Ù. thresh2 °ª ÃʰúÀÎ ÄÆÀº ±ä ÄÆÀ¸·Î °£Áֵ˴ϴÙ. īŻ·Î±×È­µÈ´Ù¸é, ±ä ÄÆ¿¡ ´ëÇÑ Á¤º¸´Â ¼¼°³ÀÇ ´ëÇ¥ ÇÁ·¹ÀÓÀ» Æ÷ÇÔÇÒ °ÍÀÔ´Ï´Ù. óÀ½°ú ¸¶Áö¸· ´ëÇ¥ ÇÁ·¹ÀÓ À§Ä¡´Â µ¨Å¸ ÇÊµå °ªÀ¸·Î Á¦¾îµË´Ï´Ù. µÎ ¹øÂ° ÇÁ·¹ÀÓÀº Áß°£ ÇÁ·¹ÀÓÀÔ´Ï´Ù.

±âº»°ªÀº 150ÀÔ´Ï´Ù. thresh2 °ªÀÌ -1·Î ¼³Á¤µÈ´Ù¸é, ÄÆÀº ªÀº ÄÆÀ¸·Î °£ÁÖµÉ °ÍÀÔ´Ï´Ù(½ÇÁ¦ ±æÀÌ¿Í »ó°ü¾øÀÌ).

delta ´ëÇ¥ ÇÁ·¹ÀÓÀ¸·Î »ç¿ëµÇ´Â ¿É¼ÂÀ» È®ÀÎÇÕ´Ï´Ù. Áß°£ ÄÆ°ú ±ä ÄÆ¿¡ ´ëÇØ, óÀ½ ´ëÇ¥ ÇÁ·¹ÀÓÀº ÄÆÀÇ Ã³À½¿¡¼­ µ¨Å¸ÀÇ ÇÁ·¹ÀÓ ¼ö±îÁöÀÇ ¿É¼ÂÀÔ´Ï´Ù. ¸¶Áö¸· ´ëÇ¥ ÇÁ·¹ÀÓÀº ÄÆÀÇ ¸¶Áö¸·¿¡¼­ µ¨Å¸ÀÇ ÇÁ·¹ÀÓ ¼ö±îÁöÀÇ ¿É¼ÂÀÔ´Ï´Ù.

±âº»°ªÀº 5ÀÔ´Ï´Ù.

ÄÆ °ËÃâ µ¥ÀÌÅÍ ±¸Á¶¿¡¼­ °ª ÃʱâÈ­

DBvShotControl µ¥ÀÌÅÍ ±¸Á¶¿¡¼­ °ªÀº ÄÆ °ËÃâÀ» Á¦¾îÇÕ´Ï´Ù. DBvStoryboardCtrl µ¥ÀÌÅÍ ±¸Á¶¿¡ °ªÀº ½ºÅ丮º¸µåÀÇ ºôµå¸¦ Á¦¾îÇÕ´Ï´Ù. ÀÌ·¯ÇÑ µ¥ÀÌÅÍ ±¸Á¶¿¡ ´ëÇÑ Çʵå¿ë °ªÀ» ¸íÈ®È÷ ÁöÁ¤ÇÒ ¼ö ÀÖ½À´Ï´Ù. ¶ÇÇÑ, ÀÌ ±¸Á¶¿¡ ÀÖ´Â °ªÀ» ±âº»°ªÀ¸·Î ÃʱâÈ­ÇÒ ¼ö ÀÖ½À´Ï´Ù. DBvStoryboardCtrl µ¥ÀÌÅÍ ±¸Á¶¿¡ ÀÖ´Â ±âº»°ªÀº Ç¥ 10À» ÂüÁ¶ÇϽʽÿÀ. DBvStoryboardCtrl µ¥ÀÌÅÍ ±¸Á¶¿¡ ÀÖ´Â ±âº»°ªÀº Ç¥ 11À» ÂüÁ¶ÇϽʽÿÀ.

DBvShotControl µ¥ÀÌÅÍ ±¸Á¶¿¡ °ªÀ» ÃʱâÈ­ÇÏ·Á¸é DBvInitShotControl API¸¦ »ç¿ëÇϽʽÿÀ. API »ç¿ë½Ã, ÄÆ Á¦¾î ±¸Á¶¸¦ ÁöÁ¤ÇØ¾ß ÇÕ´Ï´Ù. ¿¹¸¦ µé¾î ´ÙÀ½ÀÇ ¸í·É¹®Àº DBvShotControl ±¸Á¶¿¡ ÀÖ´Â Çʵ带 ±âº»°ªÀ¸·Î ÃʱâÈ­ÇÕ´Ï´Ù.

DBvShotControl    shotCtrl;
 
rc=DBvInitShotControl(
              shotCtrl);          /* pointer to shot control structure */
 

DBvInitStoryboardCtrl API¸¦ »ç¿ëÇÏ¿© DBvStoryboardCtrl ±¸Á¶¿¡ ÀÖ´Â °ªÀ» ÃʱâÈ­ÇϽʽÿÀ. API »ç¿ë½Ã, ½ºÅ丮º¸µå Á¦¾î ±¸Á¶¸¦ ÁöÁ¤ÇØ¾ß ÇÕ´Ï´Ù. ¿¹¸¦ µé¾î ´ÙÀ½ÀÇ ¸í·É¹®Àº DBvStoryboardCtrl ±¸Á¶¿¡ ÀÖ´Â Çʵ带 ±âº»°ªÀ¸·Î ÃʱâÈ­ÇÕ´Ï´Ù.

DBvStoryboardCtrl    sbCtrl;
 
rc=DBvInitStoryboardCtrl(
              sbCtrl);          /* pointer to storyboard control structure */
 


[ ÆäÀÌÁöÀÇ ¸Ç À§ | ÀÌÀü ÆäÀÌÁö | ´ÙÀ½ ÆäÀÌÁö | ¸ñÂ÷ | »öÀÎ ]