All Frameworks Object Hierarchy This Framework Indexes
| o Property ActiveStatus( | ) As |
| o Property Ambient( | ) As |
| o Property Angle( | ) As |
0. (directional light) to
360. (point light).
| o Property AreaSamplesU( | ) As |
| o Property AreaSamplesV( | ) As |
| o Property AreaStatus( | ) As |
| o Property AttenuationAngleRatio( | ) As |
0. (attenuation
starts when angle is null) to 1. (attenuation
starts when angle is maximum = no angle attenuation).
| o Property AttenuationStartRatio( | ) As |
0. (attenuation
starts at the origin) to 1. (attenuation
starts at the end distance = no attenuation).
| o Property CausticPhotonsNumber( | ) As |
| o Property CylinderLightHeight( | ) As |
| o Property CylinderLightRadius( | ) As |
| o Property Diffuse( | ) As |
| o Property DiskLightRadius( | ) As |
| o Property EndDistance( | ) As |
| o Property EnergyFactor( | ) As |
| o Property FalloffExponent( | ) As |
| o Property GlobalPhotonsNumber( | ) As |
| o Property HardwareShadowSmoothing( | ) As |
| o Property HardwareShadowStatus( | ) As |
| o Property HardwareShadowTransparency( | ) As |
| o Property IlluminationStatus( | ) As |
| o Property Intensity( | ) As |
| o Property LightAreaType( | ) As |
| o Property Mode( | ) As |
| o Property RectangleLightLength( | ) As |
| o Property RectangleLightWidth( | ) As |
| o Property ShadowFittingMode( | ) As |
| o Property ShadowMapSize( | ) As |
| o Property ShadowObjectStatus( | ) As |
| o Property ShadowStatus( | ) As |
| o Property Specular( | ) As |
| o Property SphereLightRadius( | ) As |
| o Property Type( | ) As |
| o Sub GetColor( | oColor) |
| o Sub GetOrigin( | oOrigin) |
| o Sub GetShadowColor( | oShadowColor) |
| o Sub GetTarget( | oTarget) |
| o Sub PutColor( | iColor) |
| o Sub PutOrigin( | iOrigin) |
MyLight.PutOrigin Array(10, 25, 15)
| o Sub PutShadowColor( | iShadowColor) |
| o Sub PutTarget( | iTarget) |
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